Comments (2)
The model scaling functionality is implemented in the model editing functionality mentioned in the third item (which is effectively a built-in height measurement plug-in).
However, it is not possible to use scaling as motion in the same way that MikuMikuMoving is implemented. There are no plans to implement it because it is very incompatible with VMD, which have shearing problems and cannot have scale information in VMD specification.
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Is this still relevant? If so, what is blocking it? Is there anything you can do to help move it forward?
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs.
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Related Issues (20)
- [BUG] Unable to open a model from the menu (only drag and drop works) HOT 2
- Build with webasm HOT 2
- [BUG] Minor Model Texture Glitches HOT 2
- After importing ray.x in ray-mmd 1.5.2, the entire video became black. HOT 3
- [BUG] nanoem won't start HOT 2
- Materials doesn't apply to models when using ikpolish_28 and others shaders HOT 4
- [BUG] Rendering doesn't work on Linux HOT 1
- [BUG] Cannot use plugin_ffmpeg on macOS HOT 2
- MMD Parity and a few bugs HOT 1
- mmd HOT 1
- [BUG]
- [BUG] macOS - Settings doesn't show up HOT 7
- Suggestion: Add more depth to GUI HOT 2
- [BUG] Noting being able to move my model
- I can't open Nanoem Settings HOT 1
- First Impression: Control settings, some extra options pls? HOT 4
- [BUG] Japanese language models don't load correctly on Linux HOT 3
- VirusTotal detects Win64 file as Trojan.Malware.300983.susgen HOT 2
- [BUG]Issue with Opening .nnm Files in nanoem on M1 MacBook Pro (macOS Ventura 13.6) HOT 2
- [BUG] Unable to load dependency files with UTF-8 characters in their name on Linux HOT 2
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