Comments (1)
Coming in 0.11.
from miniplex.
Related Issues (20)
- `archetype.first`
- [Idea] Allow `World.add` to take a setup function as an optional second argument
- Offer bound `ECS.useEntities(world => bucket)` API
- `useCurrentEntity` should throw when not run inside an entity context
- <Entity> will destroy and re-create its entity on every rerender
- `Query` (for 2.0)
- Publish `@miniplex/bucket` as `bucketeer`
- Garbage collection for Archetypes HOT 3
- Offer a ref-based capture mechanism alongside the `<Component>`-based one
- Remove all mentions of "archetypes" from the documentation, refer to "queries" instead
- Apply new `onEntityAdded` listeners to entities that are already in the query
- Research how well Miniplex works with class instances as entities (!) HOT 1
- Support setting components directly on `<Entity>`
- Miniplex 2.0 Release Checklist HOT 1
- Accessing Entity Defined in Player Function from App.jsx File HOT 1
- Best way to represent multiple entities? HOT 2
- miniplex + rapier = 💔? HOT 2
- Serialization and rehydration HOT 1
- Compared to Bitecs.js's ECS architecture mode, does EC mode perform better?
- Query evaluation against outdated version of entity in nested component removal requests HOT 3
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from miniplex.