hofk / threeg.js Goto Github PK
View Code? Open in Web Editor NEWthree.js addon to create special or extended geometries. The addon generates indexed or non indexed BufferGeometries.
three.js addon to create special or extended geometries. The addon generates indexed or non indexed BufferGeometries.
Hi there, I really appreciate the work you've put in to the road geometry creation logic, it seems to work very well. However I am seeing a large number of draw calls (it appears to be correlated with the # of lengthSegments and "segments" of road)
To reproduce issue:
renderer.info.render
and press entercalls: 5006
(or similar number)Impact:
Instead:
Workaround:
Hello, I'm new to three.js and my question might sound stupid... but I wonder if it is possible to add THREEg.js as a module (from NPM repository). Otherwise, how could I download and add it to my project, through zip archive ? if so, where must I extract the files ?
Thanks a lot.
How to generate multi-branch roads?
Only THREE.MeshBasicMaterial seems to work on the generated mesh.
`
const gradientMaps = ( function () {
const threeTone = new THREE.TextureLoader().load( './images/threeTone.jpg' );
threeTone.minFilter = THREE.NearestFilter;
threeTone.magFilter = THREE.NearestFilter;
return {
threeTone: threeTone
};
} )();
var gRoad = new THREE.BufferGeometry( );
gRoad.createRoad = THREEg.createRoad;
gRoad.createRoad( curvePoints, lengthSegments, trackDistances);
var material = new THREE.MeshToonMaterial( { color: 0x049EF4, gradientMap: gradientMaps.threeTone, side: THREE.DoubleSide } );
material.needsUpdate = true;
var mesh = new THREE.Mesh( gRoad, material );
mainScene.append(mesh);`
The road gets created and added to the scene but is black
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