Matthijs Hollemans's Projects
JUCE versions of selected Airwindows plug-ins
Various resources related to developing plugins for audio production.
Class for doing simple iOS sound synthesis using Audio Queues.
A port of the juce AudioFilePlayerDemo into plug-in format
Shows how to use AVAudioPlayer to play a buffer of waveform data that you give it.
My curated list of audio DSP and plugin development resources
The BlazeFace face detector model implemented in PyTorch
Compares the speed of Apple's two deep learning frameworks: BNNS and Metal Performance Shaders
A simple LISP interpreter written in Swift
Repository for CocoaHeadsNL app.
Source code for the blog post "Custom Layers in Core ML"
Source code for the book Core ML Survival Guide
Source code for my blog post series "On-device training with Core ML"
Types and functions that make it a little easier to work with Core ML in Swift.
Core ML Community Tools.
Live visualization of convolutional neural network using the iPhone's camera
Example code for my blog post FFT Processing in JUCE
A neural network toolkit for Metal
My January 2013 game for #OneGameADay (iPhone). The galaxy is falling apart and it's your job to move all the planets back to where they belong. Lots of swiping involved.
PyTorch helper code
Running Inception-v3 on Core ML
Python script to examine Core ML's mlmodel files
the iOS Dev Directory
Deep Learning library for Python. Runs on TensorFlow, Theano, or CNTK.
Basic digital level meter plug-in.
A basic example of how to implement logistic regression in Swift
A fast matrix type for Swift