Comments (2)
Fixed basic movement controls, though now discovered you can stick to walls and jump resets on touching any walls.
from fantasycrescendo.
Basic controls fixed as of now.
from fantasycrescendo.
Related Issues (20)
- Characters are sliding around when hit on the ground
- Test using Unity 2018.1's Constraint inputs to keep weapons in character's hands HOT 1
- Design wireframes of menus HOT 1
- Look into replacing Loadables with the new Unity Addressables System HOT 1
- Upgrade to C# 7.2 HOT 3
- Migrate submodule dependencies into Unity Package Manager format to be fetched remotely
- Sword leaves Youmu's hands after exiting the Land state
- Using PostProcessing in AssetBundleds leads to improperly loaded scenes. Crashing game in builds. HOT 1
- Implement Grabs HOT 1
- Implement Teching
- Add generic hitfreeze animation for characters.
- Create generic hit SFX HOT 1
- Create generic hit VFX
- Volume control options operate in logarithmic scale
- Replace InControl with Unity's new Input System HOT 1
- Add Unity Analytics Opt-Out button to Options
- Add more graphics options HOT 2
- Implement Sudden Death Matches HOT 1
- Update to Unity 2018.3
- Character percent portraits appear twice and the camera displays somewhere other than the stage
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