Comments (2)
Implemented in asset-bundle-patcher
branch as of 258d48c. Will be complete when merged.
Alternative implementation: have entire localization be entered through StreamingAssets, simplifies the pipeline.
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Complete as of the merging of #107.
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Related Issues (20)
- Characters are sliding around when hit on the ground
- Test using Unity 2018.1's Constraint inputs to keep weapons in character's hands HOT 1
- Design wireframes of menus HOT 1
- Look into replacing Loadables with the new Unity Addressables System HOT 1
- Upgrade to C# 7.2 HOT 3
- Migrate submodule dependencies into Unity Package Manager format to be fetched remotely
- Sword leaves Youmu's hands after exiting the Land state
- Using PostProcessing in AssetBundleds leads to improperly loaded scenes. Crashing game in builds. HOT 1
- Implement Grabs HOT 1
- Implement Teching
- Add generic hitfreeze animation for characters.
- Create generic hit SFX HOT 1
- Create generic hit VFX
- Volume control options operate in logarithmic scale
- Replace InControl with Unity's new Input System HOT 1
- Add Unity Analytics Opt-Out button to Options
- Add more graphics options HOT 2
- Implement Sudden Death Matches HOT 1
- Update to Unity 2018.3
- Character percent portraits appear twice and the camera displays somewhere other than the stage
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