Comments (8)
I've just tested it using demo iOS app and works fine for me. Anyway, could you please paste the code you use for testing ?
from swifter.
Sorry for the late answer; I can reproduce the mentioned behavior with the following sample code:
I figured out, that the server doesn't shut down only if there was a request before the server.stop()
method is called. If you just start it and wait until stop()
is called without performing a request, the server will behave as expected; the request will be refused.
Run the following twice, once just wait until the sleep(5)
is over and then try to request the server, and once fire a request within the time of the sleep(5)
(like http://localhost:9080
) and try the same after stop()
was called. The latter will answer twice (or more, it just seems to not release the socket).
import Foundation
var error: NSError?
let server = demoServer(NSBundle.mainBundle().resourcePath)
if !server.start(listenPort: 9080, error: &error) {
println("Server start error: \(error)")
} else {
println("Server started; try a connection now")
sleep(5)
println("main thread is awake again")
server.stop()
println("stopped server; try to connect")
while ( true ) { };
}
from swifter.
ok. Thanks. I can reproduce it.
from swifter.
The problem is a while loop happening in case of "keep-alive" session.
from swifter.
I see. What do you think of a force-kill-switch like server.sleep(forceShutdown: Bool)
?
from swifter.
I would like to extend server::stop() by closing all sockets.
from swifter.
This solves the problem:
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Great work! Thank you! :)
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