Comments (6)
Do you mean creating xnbs automatically or sort of that?
from idtech4.net.
Yes, but it it's not particularly realistic for your players.
Most mods use assets from DOOM3, but with this port of the engine we require that those assets be passed through the content pipeline (into XNB form).
You can't do this on the side of the player because there is no client re-distributable for the compiler stages of the content pipeline. They'd have to install Visual Studio and the Game Studio and you can't really expect your players to do this :)
This isn't an issue personally for me as I wouldn't be using assets from DOOM. I'd be using self made or CC licensed material that permit me to package them with my game.
from idtech4.net.
What about working with MonoGame? It should provide some sort of compiler for XNBs in the near future.
from idtech4.net.
Yep that's a real option.
from idtech4.net.
I'll try to check what parts of the engine build with monogame if you wish
from idtech4.net.
Sorry, been AFK.
Yep, that's be good. There will be a few pain points. Mainly how the engine decides which platform driver to load, it's just a bunch of #ifdefs right now.
Another project is eating up my time at the moment so I've not been able to work on this recently, hoping to get back to it soon however.
from idtech4.net.
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from idtech4.net.