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完成
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Related Issues (20)
- 无法加载Sprite(类型错误) HOT 1
- 编辑器模式可自动初始化 HOT 1
- 询问一个问题。 HOT 2
- 能否提供一个泛型接口?用于获取执行类型的资源 HOT 1
- 有个小bug HOT 11
- 请问如何读取TexturePacker图集中指定图片? HOT 6
- 有没有办法登录游戏之后所有的加载均使用同步的方式? HOT 2
- 分段加密; 支持运行时seekable stream 降低加密包的内存开销 HOT 1
- 建议资源路径不需要区分大小写 HOT 1
- 编辑器模式下资源加载材质问题。 HOT 5
- 有没有获取场景切换进度的的接口?
- await/async support
- 有没有办法获取资源包中的所有资源? HOT 1
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- IFileSystem 支持 Stream HOT 1
- 下载完成后将文件复制改成文件重命名 HOT 1
- 增加 StreamingAssets 支持 HOT 2
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- 下载空闲时按优先级下载资源包 HOT 1
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