Comments (1)
agreed, probably best would be to check if inverse mass is equal to zero (of course using a bias to compensate for numerical precision). I will try to fix this and make a pull request.
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Related Issues (20)
- Bug in BVHNode destruction HOT 1
- Is there anyway to build this example in visual studio 2015? HOT 4
- Buoyancy force appears to be calculated incorrectly HOT 15
- how to find angular velocity HOT 1
- Contacts.cpp doesn't contain implementation of applyImpulse declared in Contacts.h
- Misnomer in Rigid Body HOT 1
- Questions of calculateContactBasis() of The contacts.cpp HOT 2
- Unclear variable names in contactPoint(...) in collide_fine.cpp HOT 4
- Question: Restitution causing explosive forces with friction HOT 2
- Wrong order?
- wrong calculation of total inverse mass HOT 1
- typo in contacts.h
- Does not compile for VS2019 HOT 1
- DELETE THIS
- Why dividing core.h and core.cpp?
- the implmentment of void setOrientation(const Quaternion &q) need to be transposed
- Issue with Collision Box - no rest pose is reached HOT 3
- Missing `AngledAero` force generator implementation
- Question regarding calculateDesiredDeltaVelocity
- Formula 6.5, missing factor 2
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