Comments (3)
Hi, all! Just to point out, the issue @LeHerosInconnu is talking about is the one that can be seen at around 27 second mark in the video above with Enemy Speed set to 1. It is a brief flicker which could indeed be mistaken for a graphical flaw.
from fheroes2.
I don't see any issues with this. You set the highest speed for AI which leads for this behavior. The original game doesn't have so fast (120FPS) movement for AI heroes. Also, the original AI never switches between heroes.
from fheroes2.
Hello @ihhub,
I don't see any issues with this. You set the highest speed for AI which leads for this behavior.
In the previous example, the "Enemy Speed" parameter was set to "8".
Even when the "Enemy Speed" parameter is set to "1", the problem remains.
And even if it weren't, the fact that it's possible to set the game to different speeds shouldn't mean that what can be likened to graphical flaws can be allowed.
The game must remain pleasing to the eye in all its possible uses.
In fheroes2:
"Enemy Speed" set to "1":
2024-02-27.15-00-51.mp4
"Enemy Speed" set to "9":
2024-02-27.15-03-46.mp4
The original game doesn't have so fast (120FPS) movement for AI heroes. Also, the original AI never switches between heroes.
Here again, the fact that it's different from the original game doesn't allow to deliver a game that isn't well made in all its possible settings.
from fheroes2.
Related Issues (20)
- Castle screen, upgraded and regular mausoleums have different alignment HOT 1
- AI heroes must be able to jump into uncovered fog while using Dimension Door HOT 2
- Battle screen, auto combat disabling dialog refers to "battle", not "combat HOT 8
- Archery skill, missing description for shooting without obstacle penalty
- Sorceress castle, Rainbow sprite enhancement HOT 1
- Sorceress town screen, fixing sky flaws HOT 3
- Combat, functioning of genie ability and damage display HOT 2
- Combat screen, the paladin troop corpse sprite is displayed over the bone dragon troop creature count indicator
- Crash when selecting Roland hero in final Roland campaign map and he has empty carry over army HOT 10
- Combat screen, phoenix troop number indicator is not updated before the phoenix troop attacks
- Innoextract needed for fheroes2-extract-resources script on macOS HOT 3
- Roland campaign mission 7, shipyard cant build ship HOT 1
- Improved ally behavior
- Adventure map, AI should not capture bottle objects on the ocean HOT 5
- Adventure map, AI behavior, red AI player's hero Luna zip zap on the adventure map with dimension door and town gate spells (1.0.12 8369)
- Combat, AI behavior, red AI player's hero Luna wastes spell points for nothing with the resurrect spell (1.0.12 8369)
- Meeting screen, hero's necromancy level is incorrectly displayed in the meeting screen with the Spade of Necromancy artifact HOT 1
- Kingdom Overview screen, type of creatures available for recruitment is not updated when a dwelling is built in the castle
- Assertion `isWater()' failed HOT 4
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from fheroes2.