Comments (5)
@Mr-Bajs is correct here. The correct term in Heroes 2 according to the manual and in the game is Class for different types of heroes, and "Alignment" for different castle/creature types.
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and "Alignment" for different castle/creature types.
IIRC it's not quite the case. "Alignment" is "good" or "evil" (in HoMM3 and later there is also "neutral" alignment, e.g. Stronghold or Conflux), while term "faction" can be used instead of "castle/town type".
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and "Alignment" for different castle/creature types.
IIRC it's not quite the case. "Alignment" is "good" or "evil" (in HoMM3 and later there is also "neutral" alignment, e.g. Stronghold or Conflux), while term "faction" can be used instead of "castle/town type".
Hi, @oleg-derevenetz. It's possible that Heroes 3 changed things but from my research into this topic earlier, there is this dialog which talks about a player's "primary alignment", in other words their primary type of castle:
The "alignment" term is found again in the morale descriptor. Troops of 3 alignments:
There's also a use of "hero type" and "castle type":
"Faction" is only mentioned once in the manual, and also in a more proper usage IMO, which is when talking about division of some bigger group, like a "political faction" being a group within a group. This would somehow indicate that there is one overarching ruler in Enroth and that the Knight, Warlock, Sorceress etc. are all factions being controlled by this ruler and they fight to gain power.
https://www.dictionary.com/browse/faction
As long as no one suggests the often heard but completely wrong "Fraction".
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It's possible that Heroes 3 changed things
Well, maybe. In HoMM3, alignment It is a broader characteristic than just the town type (there are multiple town types of each alignment type), and the operation of some objects and bonuses from certain terrain types depend on it.
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Marking it for 1.1.1 release as this is a very minor issue at the moment.
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Related Issues (20)
- Implement missing winning and losing conditions in the Editor
- Add color names for travellers' tents and barriers within the Editor
- Editor: Add on-screen keypad for all number based inputs in the editor
- Editor: Exit option should redirect back to game main menu HOT 2
- Editor: Jukebox to play game tracks while working with map editor
- Editor: Enhance object selection window to show more objects at the same time. HOT 1
- Crash found by Google Play Store HOT 6
- Crash found by Google Play Store
- Roland Campaign - 10th mission. Start with a smaller number of troops than in the original version of the game. HOT 2
- price of loyalty 8 last mission HOT 4
- Add an ability to import and export fh2m maps on Android devices
- Change Adventure Map event functionality to support extended format
- Assertion while placing an object on Adventure Map within the Editor
- Editor: Randomly, switching between object categories does not work correctly
- Disable mouse popup for empty space in map selection window
- [Scenario Editor] The default Knowledge value should be "1", not "0"
- My skill has no effect, here's how to defeat him HOT 5
- [Scenario Editor] Magic book with default spell should be present in the four heroes of magic screens
- [Scenario Editor] Center the magic book sprite horizontally in the square of the adventure map
- Adventure map, center the spell scroll sprite horizontally in the square of the adventure map
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