Comments (1)
Most scripted events fail to pause enemy updates properly, I noticed this when using the key for dungeon 4, the flying mushroom thing was still throwing bombs at me and damaged me during that, when they should have been paused until the animation was over.
from links-awakening-dx-hd.
Related Issues (20)
- Unable to place bombs while pushing against a wall or object HOT 2
- Piece of Power will expire on changing floors in some dungeon transitions
- Playing the Ocarina does not kill Pols Voice
- On the Rapids Ride, Link can clip through the raft's side when walking onto it
- Ganon's Shadow can't be damaged by spin attack
- After falling off raised pillar into a pit, Link respawns inside pillar instead of on top
- Link can fall off raiseable pillars into walls
- Can't get it to build on windows 11 HOT 2
- Dying/Stunned enemies still have an active hitbox. HOT 1
- Fog to obscure the rest of the map when you're in darker places like Mysterious Forest HOT 1
- Unable to get Boss Key in Key Dungeon (3rd dungeon) HOT 2
- Eagle tower sequence break with boomerang.
- Richard's villa sequence break with just sword and feather.
- Dungeon 4 - dying and killing the boss at the same time breaks progression permenantly HOT 1
- ReadMe instructions should include exactly what Visual Studio needs for this solution HOT 1
- Blade Traps are implemented incorrectly
- Max Heart container
- Can't hold the shield and use the sword at the same time
- Is this dead? HOT 2
- Falling doesn't keep the "standing on raised block" state
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from links-awakening-dx-hd.