Comments (3)
I've tested this with this system: https://github.com/ikkentim/SampSharp/blob/master/src/TestMode.Entities/Systems/IssueTests/Issue419VehicleHealthOnGmx.cs
It seems to work just fine on both samp-server and open.mp.
I've tested it with GMX, how are you testing this?
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Yes, on GMX works, the problem only occurs when shutting down. Is that the correct behavior?
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I've verified this is a bug with open.mp. Here's the simplest reproduction case for this:
#include <a_samp>
main() return;
new vid;
public OnGameModeInit()
{
vid = CreateVehicle(520, 2109.1763, 1503.0453, 32.2887, 82.2873, -1, -1, 60);
return 1;
}
public OnGameModeExit()
{
new Float:h;
GetVehicleHealth(vid, h);
printf("health: %f", h); // prints "health: 0" in open.mp, "health: 1000" in sa-mp
return 1;
}
You can create an issue in the open.mp repo if you'd like to get this fixed.
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Related Issues (20)
- Re-add check for SAMPSHARP_RUNTIME environment variable
- Invalid gamemode specified in server.cfg HOT 3
- player.Vehicle returns EntityID instead of Vehicle HOT 4
- "I couldn't load any gamemode scripts" What is wrong here? HOT 1
- Actor.Position should not be settable HOT 2
- VehicleModelType as command parameter HOT 4
- Runtime error on Linux HOT 2
- config.json support on open.mp HOT 1
- Vistual Studio won't stop on breakpoint or not debugging when error occurrs HOT 3
- Failed to initialize CoreCLR runtime. Error -1 HOT 11
- Add overload for AddComponent method that takes an instance value
- Add interfaces to SampSharp.Entities.SAMP.Components for unit-testing
- open.mp HOT 5
- Loading error
- (question): coexistence compatibility between an existing gamemode and sampsharp HOT 2
- Exception on player disconnect/crash when a Dialog window is active
- .NET dependencies resolving not working as expected HOT 3
- Game crashes after pushing game mode to Linux hosting. HOT 1
- [Question] Old SAMP plugins HOT 2
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