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macwink's Projects

assetbundlemanager icon assetbundlemanager

Recently, I was participating in the unity project, which happened to involve the hot update of resources, so I took the time to complete a manager with commercial standards.

caincamera icon caincamera

CainCamera is an Android Project to learn about development of beauty camera, image and short video

cameraengine icon cameraengine

:monkey::camera: Camera engine for iOS, written in Swift, above AVFoundation. :monkey:

cmake4vscode icon cmake4vscode

Many recent open source projects are compiled and debugged with GCC. As the amount of code increases, GCC has gradually become more complicated to use. So I wrote a demo about CMakelist for easy reading of open source projects later.

cpp2wasm icon cpp2wasm

Recently, my company has a rendering project that needs to support the WEB side, so I studied and wrote this DEMO.

cpp4unity icon cpp4unity

Recently, I was sorting out some of the company's internal SDKs for use in Unity, and encountered some problems, so I had an idea to sort them out and provide them to other friends in need.

csv2code icon csv2code

Recently I was following up on a unity project, and I needed to support the product or plan for configuration. The time was limited, so I simply implemented it. Of course, from the perspective of commercial projects, this approach is very inadvisable. If I have time in the future, I will A solution that is truly applied to commercial projects is provided on github, so stay tuned.

csvexport icon csvexport

In the process of game development, planning often uses Excel(csv) to configure game strategies. How to provide an efficient decoupling tool to assist planning and development has become a very important thing. This project is the way I used when I started my own business. Today, I rewrote a copy, I hope to bring some help to game developers.

difftaichi icon difftaichi

10 differentiable physical simulators built with Taichi differentiable programming (DiffTaichi, ICLR 2020)

game-programmer-study-notes icon game-programmer-study-notes

:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

goxel icon goxel

Goxel: Free and Open Source 3D Voxel Editor

gpuprofiler icon gpuprofiler

GPUProfiler - Understand your application and workflow resource requirements

ios-deploy icon ios-deploy

Install and debug iPhone apps from the command line, without using Xcode

ios-monitor-platform icon ios-monitor-platform

:books: iOS 性能监控 SDK —— Wedjat(华狄特)开发过程的调研和整理

ios-performance-optimization icon ios-performance-optimization

关于iOS 性能优化梳理、内存泄露、卡顿、网络、GPU、电量、 App 包体积瘦身、启动速度优化等、Instruments 高级技巧、常见的优化技能- Get — Edit

ios-vision icon ios-vision

The Vision framework performs face and face landmark detection, text detection, barcode recognition, image registration, and general feature tracking. Vision also allows the use of custom Core ML models for tasks like classification or object detection.

ios_sdk_forgame icon ios_sdk_forgame

I remember that I was going to change jobs at that time. It happened that this company was working on the iOS SDK project, so I wrote this after the interview. Since it is a test case, the code is relatively casual, but it can be used for learning and verification. Please understand.

joy-demo icon joy-demo

用于存放 Joy 平时项目、测试的一些 Demo

joystick icon joystick

When I was experiencing the product recently, I found that the Joystick was super difficult to use, so I put forward an optimization request for the product, hoping that they could optimize the experience from the user's point of view. After a long time, there was no movement, so I took time out when I couldn't be free. I picked up a Joystick myself.

learncmake icon learncmake

Because our project is cross-platform, I think that all the underlying modules are compiled with CMake, So I compiled the basic knowledge of cmake for colleagues' reference.

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