Comments (3)
@marc-wilson Hey you can set handleBuiltInTouches
to false, which will not draw anything associated with touch events. Then you can build your custom functionality by listening to the events. Heres how I do it:
LineTouchData getLineTouchData() {
return LineTouchData(
touchTooltipData: LineTouchTooltipData(
tooltipBgColor: Colors.blueGrey.withOpacity(0.8),
tooltipMargin: 100,
),
touchCallback: (FlTouchEvent event, LineTouchResponse? response) {
if (response == null || response.lineBarSpots == null) {
return;
}
final index = response.lineBarSpots!.first.spotIndex;
if (event is FlPanStartEvent) {
ref.read(signalChartProvider.notifier).startDrag(index);
} else if (event is FlPanUpdateEvent) {
ref.read(signalChartProvider.notifier).updateDrag(index);
ref.read(signalChartProvider.notifier).toggleSpotSelectionDuringDrag(index);
} else if (event is FlPanEndEvent) {
ref.read(signalChartProvider.notifier).endDrag();
} else if (event is FlTapUpEvent) {
ref.read(signalChartProvider.notifier).toggleSpotSelection(index);
} else if (event is FlPointerHoverEvent) {
ref.read(signalChartProvider.notifier).updateHover(index);
} else if (event is FlPointerExitEvent) {
ref.read(signalChartProvider.notifier).updateHover(-1);
}
},
handleBuiltInTouches: false,
);
}
Then I would manually draw the vertical lines as ExtraLinesData:
ExtraLinesData getExtraLinesData(SignalChartState state) {
return ExtraLinesData(
extraLinesOnTop: true,
verticalLines: [
if (state.dragStartIndex != null)
VerticalLine(
x: state.dragStartIndex!.toDouble(),
color: Colors.black,
strokeWidth: 2,
),
if (state.hoverIndex != null)
VerticalLine(
x: state.hoverIndex!.toDouble(),
color: Colors.black,
strokeWidth: 2,
),
],
);
}
P.S Keep in mind I'm using riverbud for updating the widget, but you can use setState() instead if you don't :)
from fl_chart.
Co-pilot told me how to do it... not very intuitive, but it works. Is there a better solution than just making everything transparent in color to "hide" it?
getTouchedSpotIndicator: (barData, spotIndexes) {
return spotIndexes.map((spotIndex) {
final FlSpot spot = barData.spots[spotIndex];
if (spot.x == 0 || spot.x == barData.spots.length - 1)
return null;
return TouchedSpotIndicatorData(
const FlLine(
color: Colors.white,
strokeWidth: 1,
),
FlDotData(
show: true,
getDotPainter: (spot, percent, barData, index) {
return FlDotCirclePainter(
radius: 4,
color: Colors.transparent,
strokeWidth: 1,
strokeColor: Colors.transparent,
);
},
),
);
}).toList();
},
from fl_chart.
@translibrius's solution works
from fl_chart.
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