Comments (2)
Depends on if your renderer allows splitting the update state of the GUI and the drawing. The only thing in the update state that really changes is the input. Check through your render code and make sure it's not changing anything for the input, and not calling nk_clear()
.
from nuklear.
Yes, I already split the the gui update and drawing
I don't have access to the VR hardware at the moment but I'll take a look to update my renderer to not use nk_clear()
at the end of the draw (named render_gui
in my example) but call it at the end of the frame
Thanks
from nuklear.
Related Issues (20)
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