--->// ==UserScript== // @name Auto Clicker - pokeclicker.com // @namespace Violentmonkey Scripts // @match https://www.pokeclicker.com/ // @grant none // @version 1.1 // @author Ivan Lay // @description Clicks through battles appropriately depending on the game state. // ==/UserScript== var autoClick = true; var node = document.createElement('div'); node.classList.add('card'); node.classList.add('mb-3'); node.innerHTML = '
node.setAttribute('id', 'autoClickContainer'); document.getElementById('left-column').appendChild(node); document.getElementById('toggleClick').addEventListener('click', ToggleAutoClick, false);
function ToggleAutoClick(){ autoClick = !autoClick; var button = document.getElementById('toggleClick'); if (!autoClick) { button.classList.remove('btn-success'); button.classList.add('btn-danger'); button.innerText = 'AutoClick Disabled'; } else { button.classList.remove('btn-danger'); button.classList.add('btn-success'); button.innerText = 'AutoClick Enabled'; } }
function autoClicker() { var autoClickerLoop = setInterval(function () { if (autoClick){ // Click while in a normal battle if (App.game.gameState == GameConstants.GameState.fighting) { Battle.clickAttack(); }
// Click while in a gym battle
if (App.game.gameState === GameConstants.GameState.gym) {
GymBattle.clickAttack();
}
// Click while in a dungeon - will also interact with non-battle tiles (e.g. chests)
if (App.game.gameState === GameConstants.GameState.dungeon) {
if (DungeonRunner.fighting() && !DungeonBattle.catching()) {
DungeonBattle.clickAttack();
} else if (
DungeonRunner.map.currentTile().type() ===
GameConstants.DungeonTile.chest
) {
DungeonRunner.openChest();
} else if (
DungeonRunner.map.currentTile().type() ===
GameConstants.DungeonTile.boss &&
!DungeonRunner.fightingBoss()
) {
DungeonRunner.startBossFight();
}
}
// Click while in Safari battles
if (Safari.inBattle()) {
BattleFrontierBattle.clickAttack();
}
}
}, 50); // The app hard-caps click attacks at 50 }
function waitForLoad(){ var timer = setInterval(function() { if (!document.getElementById("game").classList.contains("loading")) { // Check if the game window has loaded clearInterval(timer); autoClicker(); } }, 200); }
waitForLoad();