Comments (6)
Hello there! Creating a multiplayer game is pretty complicated, and for what you're doing, you might benefit from an all-in-one game development framework, where Cloak only solves one specific issue. Here are a few suggestions:
If you're interested in learning more about the type of use case that Cloak is intended for, check out The articles tagged "Multiplayer" on buildnewgames.com
from cloak.
Hey,
I will look into that! But the game is ready! All i need is lobby and fame rooms.
Verstuurd vanaf mijn iPhone
Op 2 jul. 2015 om 16:13 heeft Greg [email protected] het volgende geschreven:
Hello there! Creating a multiplayer game is pretty complicated, and for what you're doing, you might benefit from an all-in-one game development framework, where Cloak only solves one specific issue. Here are a few suggestions:
Phaser
Crafty
Lime
Impact
If you're interested in learning more about the type of use case that Cloak is intended for, check out The articles tagged "Multiplayer" on buildnewgames.com—
Reply to this email directly or view it on GitHub.
from cloak.
Oh I see, I didn't realize the rest of the game was already built. What
technologies is it built with? Is the code on Github?
On Thu, Jul 2, 2015 at 10:25 AM, mbvanleenen [email protected]
wrote:
Hey,
I will look into that! But the game is ready! All i need is lobby and fame
rooms.Verstuurd vanaf mijn iPhone
Op 2 jul. 2015 om 16:13 heeft Greg [email protected] het
volgende geschreven:Hello there! Creating a multiplayer game is pretty complicated, and for
what you're doing, you might benefit from an all-in-one game development
framework, where Cloak only solves one specific issue. Here are a few
suggestions:Phaser
Crafty
Lime
Impact
If you're interested in learning more about the type of use case that
Cloak is intended for, check out The articles tagged "Multiplayer" on
buildnewgames.com—
Reply to this email directly or view it on GitHub.—
Reply to this email directly or view it on GitHub
#89 (comment).
from cloak.
Thinking on it more, it sounds like you need someone with development experience. This is a good place to ask specific questions about Cloak, but I'm not in a position to help with the design of your application.
from cloak.
Jocly on github, see also the links i put on the message. I just need a quick jumpstart with the lobby and rooms etc. then when both players are ready start the game with a clock and the save the game after that in the mysql database. Players can also view others playing. Beauty of it, there are many draughts variants and i want a user first to pick the variant and then pick a lobby and see all table and players in that lobby (two griss) Then they can create there own table basedbupon aetting we store in the database per user /game type regarding time etc. Other users see this new table in the lobby list. They can chosw to join that table. A new table screen appears whee they can take a seat or just watch and chat with the user in that table/room. If they take a seat bith players must get a popup that the game starts on 10 seconds after they press ok. Both ok, then start the jocly draught game.
Verstuurd vanaf mijn iPhone
Op 2 jul. 2015 om 16:57 heeft Greg [email protected] het volgende geschreven:
Oh I see, I didn't realize the rest of the game was already built. What
technologies is it built with? Is the code on Github?On Thu, Jul 2, 2015 at 10:25 AM, mbvanleenen [email protected]
wrote:Hey,
I will look into that! But the game is ready! All i need is lobby and fame
rooms.Verstuurd vanaf mijn iPhone
Op 2 jul. 2015 om 16:13 heeft Greg [email protected] het
volgende geschreven:Hello there! Creating a multiplayer game is pretty complicated, and for
what you're doing, you might benefit from an all-in-one game development
framework, where Cloak only solves one specific issue. Here are a few
suggestions:Phaser
Crafty
Lime
Impact
If you're interested in learning more about the type of use case that
Cloak is intended for, check out The articles tagged "Multiplayer" on
buildnewgames.com—
Reply to this email directly or view it on GitHub.—
Reply to this email directly or view it on GitHub
#89 (comment).—
Reply to this email directly or view it on GitHub.
from cloak.
Oh, have you looked at the example games in the Cloak repository? For
example, I think the "Grow21" example does a lot of what you're looking for:
https://github.com/incompl/cloak/tree/master/examples/grow21
On Thu, Jul 2, 2015 at 11:09 AM, mbvanleenen [email protected]
wrote:
Jocly on github, see also the links i put on the message. I just need a
quick jumpstart with the lobby and rooms etc. then when both players are
ready start the game with a clock and the save the game after that in the
mysql database. Players can also view others playing. Beauty of it, there
are many draughts variants and i want a user first to pick the variant and
then pick a lobby and see all table and players in that lobby (two griss)
Then they can create there own table basedbupon aetting we store in the
database per user /game type regarding time etc. Other users see this new
table in the lobby list. They can chosw to join that table. A new table
screen appears whee they can take a seat or just watch and chat with the
user in that table/room. If they take a seat bith players must get a popup
that the game starts on 10 seconds after they press ok. Both ok, then start
the jocly draught game.Verstuurd vanaf mijn iPhone
Op 2 jul. 2015 om 16:57 heeft Greg [email protected] het
volgende geschreven:Oh I see, I didn't realize the rest of the game was already built. What
technologies is it built with? Is the code on Github?On Thu, Jul 2, 2015 at 10:25 AM, mbvanleenen [email protected]
wrote:Hey,
I will look into that! But the game is ready! All i need is lobby and
fame
rooms.Verstuurd vanaf mijn iPhone
Op 2 jul. 2015 om 16:13 heeft Greg [email protected] het
volgende geschreven:Hello there! Creating a multiplayer game is pretty complicated, and
for
what you're doing, you might benefit from an all-in-one game
development
framework, where Cloak only solves one specific issue. Here are a few
suggestions:Phaser
Crafty
Lime
Impact
If you're interested in learning more about the type of use case that
Cloak is intended for, check out The articles tagged "Multiplayer" on
buildnewgames.com—
Reply to this email directly or view it on GitHub.—
Reply to this email directly or view it on GitHub
#89 (comment).—
Reply to this email directly or view it on GitHub.—
Reply to this email directly or view it on GitHub
#89 (comment).
from cloak.
Related Issues (20)
- Add license to NPM package
- Update chat example to use Cloak 0.2.0
- Make Socket.io an optional dependency
- Lobby.pulse not firing HOT 1
- Trying to run grow21 example throws this error HOT 6
- Example how to use a Timer HOT 5
- misleading output when running cloak with `express` parameter HOT 2
- Missing tarball when downloading from npm. HOT 6
- Configuring socket.io HOT 5
- Document new ability to add socket.io options to client.run HOT 1
- Client configuration passed to server during initial connection? HOT 5
- Create a new game room HOT 2
- Notifications about client connection lifecycle on server
- Control io heartbeat interval and timeout via server configuration HOT 5
- Android API
- config.lobby.newMember invoked before config.clientEvents.begin? HOT 5
- client-side cloak.running? HOT 1
- Room seems to be ignoring its size HOT 1
- Maintenance HOT 2
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from cloak.