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joethephish avatar joethephish commented on July 28, 2024

Unfortunately this isn't easy. Although the ink compiler is written in C#, it uses newer features that aren't available within Unity, so can't be included in a game that's running. What we do for the editor tools is wrap a pre-built binary version of the compiler and run it on the command line in the background. Theoretically you could bundle the compiler with your game and do the same. But as I said, it's not a straightforward approach I'm afraid!

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sardinax avatar sardinax commented on July 28, 2024

I think that scares me too :)

I'll translate the game functions to ink editor so that the writer can edit without using unity. I think it's easier.

Thank you

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joethephish avatar joethephish commented on July 28, 2024

Yup, that's definitely our preferred approach!

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