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Comments (10)

BraisGabin avatar BraisGabin commented on July 20, 2024

Modify onTouchEvent. If you want horizontal scrolling diffY and velocityY must be 0.

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ashx1 avatar ashx1 commented on July 20, 2024

So in MotionEvent.ACTION_MOVE something like this:

if (diffY == 0 && velocityY == 0) {
scrollBy(0, diffY);
} else {
scrollBy(diffX, 0);
}

Although that does not give the desired effect is that something like what I am supposed to be doing?

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BraisGabin avatar BraisGabin commented on July 20, 2024

No, you must set those variables to 0. Replace the code where I set them
with some value to 0.

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ashx1 avatar ashx1 commented on July 20, 2024

I think I did not ask the question correctly.

At the moment a user can scroll horizontally and with that same touch event they can scroll vertically as well (double scroll).

What I am after is that when a user is scrolling horizontally they cannot scroll vertically in the same touch event, and for example as soon as the finger is lifted and they decide to scroll vertically then they cannot scroll horizontally in the same touch event.

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BraisGabin avatar BraisGabin commented on July 20, 2024

Read #4.

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ashx1 avatar ashx1 commented on July 20, 2024

I had already tried #4, it kind of works but the scrolling is really slow.

I think it has got something to do with the vertigo?

Is it possible to have the feature that I want with the same normal speed of scrolling?

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BraisGabin avatar BraisGabin commented on July 20, 2024

Of course, it's possible. But I don't have time to implement and test it. But I think it will be an interesting feature. If you implement it, please, pull request it.

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ashx1 avatar ashx1 commented on July 20, 2024

OK, If I do figure out something I will do a pull request,

Thanks.

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noundla avatar noundla commented on July 20, 2024

Hi, I have the same implementation. can you please help me how to do this?

I have tried like below in Action_move case. However, I am experiencing fast scroll while moving/dragging the scroll.

           case MotionEvent.ACTION_MOVE: {
            final int x2 = (int) event.getRawX();
            final int y2 = (int) event.getRawY();

            final int diffX = currentX - x2;
            final int diffY = currentY - y2;
           if (Math.abs(currentX - x2) > Math.abs(currentY - y2)) {
                // going backwards: pushing stuff to the right
                if (currentX < x2) {
                    Log.v("", "right");
                }
                // going forwards: pushing stuff to the left
                if (currentX > x2) {
                    Log.v("", "left");
                }
                scrollBy(diffX, 0);
            } else {
                Log.v("", "y ");
                if (currentY < y2) {
                    Log.v("", "down");
                }
                if (currentY > y2) {
                    Log.v("", "up");
                }
                scrollBy(0, diffY);
            }

            break;

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RichardLindhout avatar RichardLindhout commented on July 20, 2024

+1

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