Comments (2)
If you simulate very stiff cloth models in such a scenario, this requires many iterations to converge. I am not sure if our current contact constraint is suitable for situations with large stiffnesses since it is partially based on penalty forces.
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Thanks for replying. I've found that solving constraints with different orders leads to different results. I tried to solve collision constraints before inner constraints, it's better than mixing all the constraints together.
Thanks again!
from positionbaseddynamics.
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