Comments (4)
I'm not seeing this issue myself, but it's probably related to a few of the changes in GLRenderer. Could I enlist you in trying to fix this since you have a reproducible case?
Here's the diff:
bf87249#diff-3d8307cdb45dfddb49eb901df6f79388L955
Look for the // draw static mesh batches
near the old line 956 in GlRenderer.java - does adding the worldShaderInfo.begin();
and worldShaderInfo.end();
lines around that static mesh rendering block fix things if you add them back in?
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Yep, that looks like it fixed it.
from delverengine.
That fixed the issue for me too.
from delverengine.
Thanks for verifying, pushed a fix in 44c1e53
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