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Interrupt avatar Interrupt commented on June 22, 2024 2

I'm not seeing this issue myself, but it's probably related to a few of the changes in GLRenderer. Could I enlist you in trying to fix this since you have a reproducible case?

Here's the diff:
bf87249#diff-3d8307cdb45dfddb49eb901df6f79388L955

Look for the // draw static mesh batches near the old line 956 in GlRenderer.java - does adding the worldShaderInfo.begin(); and worldShaderInfo.end(); lines around that static mesh rendering block fix things if you add them back in?

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NetherNarwhal avatar NetherNarwhal commented on June 22, 2024

Yep, that looks like it fixed it.

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vibrantrida avatar vibrantrida commented on June 22, 2024

That fixed the issue for me too.

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Interrupt avatar Interrupt commented on June 22, 2024

Thanks for verifying, pushed a fix in 44c1e53

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