Comments (2)
Issue is caused by always checking the blockstates list, even if no states are given. Skipping this step may improve parsing performance.
from magicwe.
Appears the fault is not the BlockStatesParser::fromString()
, whoops.
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Related Issues (20)
- [Bug] Breaking a block causes an error HOT 2
- Schematics HOT 1
- [FR] ScoreFactory & Bossbar HOT 8
- Crash when player look an UnknownBlock HOT 4
- [Bug] Crash when trying to create sessions folder
- [TODO] Ditch customui for FormAPI HOT 2
- Class Ds\Queue HOT 2
- [Bug] Player Session HOT 3
- [FR] Selection previews & modifications HOT 1
- [TODO] Extract BlockState parsing into virion HOT 1
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- [Error] HOT 1
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- [10.2.0] HOT 2
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- When ive done //pos1 HOT 1
- [TODO] Reimplement //rotate and //flip
- 💡Modular Per-User Toggleable System
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