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Comments (8)

Shadowss avatar Shadowss commented on August 26, 2024

No need , it is like real travian

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Fannybaws avatar Fannybaws commented on August 26, 2024

Fair enough, not played real T for a while so wasn't sure and couldn't find any references to this in the guides.

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Fannybaws avatar Fannybaws commented on August 26, 2024

Found a link that says Treasure Chamber cannot be built in Capital.
Maybe a bug in this version that allows building it?
I'll check into it and raise a new issue if needed (probably not as I maybe started building it before changing Capitals).
http://forum.travian.us/showthread.php?t=50267

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Fannybaws avatar Fannybaws commented on August 26, 2024

@Shadowss Can we re-open this one for discussion?
If it is allowed to build Treasury in the Capital then surely it should be allowed to take artefacts as well?

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armando1980 avatar armando1980 commented on August 26, 2024

I agree with the treasure could not build in version 2.5 but in version 3.5 I allowed to be built in the capital that the artifacts came out mid-game, not the end of the game, even added new artifacts that are fundamental to the capital which is generalmenta where one has more troops the same defensive than offensive.

http://forum.travian.us/showthread.php?t=46331
Version 3.5
Artifact sets:

More steady Buildings
All buildings are 2 or 3 times stronger ( 5 times for the unique artifact). This means that you will need
more catapults to damage buildings protected by this artifact's powers.

Faster Troops
Troops are 1.5 or 2 times faster (3 times for the unique artifact)

Less wheat consumption
All troops in the artifact's range use 25% less wheat with the account-wide artifact, 50% less wheat with the village artifact, and 50% less wheat for the whole account with the unique artifact.

Faster troop building
Troops are built 25% faster with the account-wide artifact, 50% faster with the village artifact, and 50% faster for the whole account with the unique artifact.

Building plan for Great Warehouse and Great Granary
With that building plan you are able to build the Great Granary or Great Warehouse in that Village or
the whole account depending on the artifact. As long as you posses that artifact you are able
to build and enlarge those buildings.

Larger Cranny and random-aim
Crannies hold 100 times more resources with the account-wide artifact, 200 times more resources with the village artifact, and 500 times more for the unique artifact. Catapults can only shoot random on villages within this artifacts power. Exceptions are the WW and Treasure Chamber when you have the unique artifact only.

Artifact of the Fool
Every 24 hours it gets a random effect, bonus, or penalty (all are possible). They change effect AND
scope every 24 hours. The unique artifact only takes bonus effects.

Better Scouts + show incomming troops
All Scouts are 3 times stronger with the account-wide artifact, 5 times stronger with the village artifact, and 10 times stronger for the whole account with the unique artifact. In addition with all versions of this artifact you can see the incoming TYPE of troops but not how many there are.

Requirements:

To get an artifact you need a Hero and an empty Treasure Chamber. The Treasure Chamber can now be built up to level 20. It can be built in Capital Village but not in an WW Village.

As soon as the Treasure Chamber holding an artifact is completely destroyed, it can be taken by an
attacking (a normal attack, NOT a raid) Hero. After you have the artifact it needs 24 hours until its powers will begin working for you.

The details and facts regarding the updated Treasure Chamber are scheduled to be released next week.

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Fannybaws avatar Fannybaws commented on August 26, 2024

I agree that Treasure Chest (or Treasury) should be allowed to be built in the Capital (it was only blocked in 2.5)
My pull request that blocked building TC in Cap was quite rightly rejected 👍

@armando1980 I think you are agreeing that a hero sent from the Capital (with correct level of Treasure Chest) should be allowed to capture an arte?
If so, then #32 should have been merged?

@Shadowss - I'm not looking to get #32 opened again, just some friendly discussion on whether taking artes from capital is allowed or not.
If it's decided that it is allowed I'll send another PR based on the latest codebase

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armando1980 avatar armando1980 commented on August 26, 2024

if they make same as the 3.5 should fix it so that from the capital you can capture the artifacts.

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Fannybaws avatar Fannybaws commented on August 26, 2024

Cheers @armando1980 - I'll send a new pull request for that

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