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iricwang's Projects

magiconion icon magiconion

Unified Realtime/API Engine for .NET Core and Unity.

messagepack-csharp icon messagepack-csharp

Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]

miniwechat-client icon miniwechat-client

A Mini WeChat client for mobile device based on Unity3D using MVVM framework

mobileconsolekit icon mobileconsolekit

Mobile Console Kit is a Unity Asset Store that help you not just viewing logs in mobile devices, but helping you monitor, do experiment and speed up development time.

mockingbird icon mockingbird

🚀AI拟声: 5秒内克隆您的声音并生成任意语音内容 Clone a voice in 5 seconds to generate arbitrary speech in real-time

monohook icon monohook

hook C# method at runtime without modify dll file (such as UnityEditor.dll)

nice-lua icon nice-lua

基于xlua的MVVM框架,支持Addressables, 统一渲染管线等Unity新特性

nodegraphprocessor icon nodegraphprocessor

Node graph editor framework focused on data processing using Unity UIElements and C#,with Odin!

notchsolution icon notchsolution

A set of components and tools to solve notched/cutout phones layout problems for Unity.

notchtools icon notchtools

💥💥Android刘海屏适配方案---NotchTools,适配国内四大厂商(华为、小米、oppo、vivo)刘海屏手机,根据自己业务需求,提供多种接入方式适配刘海屏。

oscjack icon oscjack

Lightweight implementation of OSC server/client in C# (Unity)

pa_resourcetracker icon pa_resourcetracker

An enhanced fork of Unity memoryprofiler (https://bitbucket.org/Unity-Technologies/memoryprofiler)

pb-to-ts icon pb-to-ts

将protobuf转换成typescript里面类型文件(可以带着注释一起转换)

puerts icon puerts

write your game with TypeScript in the ue4 or unity

pullrefresh icon pullrefresh

仿qq、京东、汽车之家、淘宝等下拉刷新

quick_psd2ugui icon quick_psd2ugui

parse psd file and auto generate ui prefab(解析psd文件,一键生成ugui面板)

render-crowd-of-animated-characters icon render-crowd-of-animated-characters

Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls. The initial version was released on GitHub in Jul 2017, and of course, it is still on GitHub. However, if you can buy me a cup of coffee, I will be very happy :-).

richtext icon richtext

unity:基于ugui的高效、大规模头顶文字

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