ironwarrior Goto Github PK
Name: Erik Roystan
Type: User
Location: Canada
Blog: https://roystan.net/
Name: Erik Roystan
Type: User
Location: Canada
Blog: https://roystan.net/
Source code for 2D Character Controller tutorial for Unity.
[Mirrored from UPM, without any changes. Maintained by Needle. Not affiliated with Unity Technologies.] 📦 Unitys C# stateless physics library.Built on top of the Unity C# DOTS framework, Unity Physics is network-ready, completely customizable, and built for performance out of the box. Whether youre building the next mobile hit or a new networked multiplayer console experience, Unity Physics leverages the Burst compiler and Job system to scale across a range of hardware.Unity Physics is currently in preview, and is compatible with Unity 2019.3 and newer.
Unity integration for RomanZhu's C# 48.16 fixed point library. https://github.com/RomanZhu/FixedPoint-Sharp
Literally nothing
Runtime Json Selector for Unity OpenXR
Unity wrapper for Parsec SDK C# bindings to allow hosting and joining Parsec sessions within a Unity app.
Project demonstrating in Unity how to fire a projectile at a target by either specifying its initial velocity or initial angle. Also draws out the projectile's expected trajectory.
Source from the Microsoft .NET Reference Source that represent a subset of the .NET Framework
Source code for my personal website, built with Eleventy static site generator.
ShaderlabVS is a Visual Studio plugin for Unity Shaderlab programming
Unity custom character controller
Source code for Toon Water Shader tutorial for Unity. Renders and animates toon-style waves from a noise texture and generates shoreline foam based off the depth buffer.
Source code for Camera Shake tutorial for Unity. Generates pseudo-random camera shake using Perlin noise.
Tests to check the determinism of the basic floating point arithmetic operations on different devices using Unity.
Source code for Grass Shader tutorial for Unity. Generates blades with a geometry shader, tessellates input mesh to control density.
Displays Player.log files in a similar view to the standard Unity Editor Console. Can be used either as a standalone app or editor window.
Source code for Outline Shader tutorial for Unity. Detects edges in a scene using the depth and normals buffers.
Proof of concept wrapper to allow using Unity Physics directly with Game Objects (without ECS).
Source code for Toon Shader tutorial for Unity. Has specular, rim lighting, and can cast and receive shadows.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.