Comments (4)
newer versions of unity not supported yet,
try this url instead to install (with the #v1.0.0 suffix)
https://github.com/itisnajim/SocketIOUnity.git#v1.0.0
if not working, choose a lower version of unity and install via
https://github.com/itisnajim/SocketIOUnity.git
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Actually errors shown above do not relate to versions of unity. It was due to the lack of Reactive module of your local .Net environment. Reactive can be found on NuGet.
I had the same problem with the latest version, and my I am using Unity 2021.3. Eventually, I resolved it by installing Reactive with NuGetForUnity. Once you install Reactive to your project, errors that shown in the screenshot should be gone after you restart the editor.
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Okay, thanks
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Your two methods work great, thank you!
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Related Issues (20)
- error CS0012: The type 'ReadOnlyMemory<>' is defined in an assembly that is not referenced. You must add a reference to assembly 'System.Memory, Version=4.0.1.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51'. HOT 5
- IL2CPP Android connection issue HOT 1
- Socket emit not passing data for some seconds HOT 3
- problem with build to iOS iwth XCode version 14 HOT 2
- Not working on android HOT 8
- Impossible to connect to a server without TLS verification HOT 1
- Not working on Unity Scripting Backend IL2CPP HOT 3
- SocketIOResponse could not be found HOT 2
- IL2CPP Problem Resolution HOT 2
- Emit from different places in code disconnects and reconnects socket HOT 7
- How to send HOT 1
- How to install it manually? HOT 1
- errors just after adding the package from git
- Does it work without issue on https?
- Request to Update Wrapper for recent socket.io-client-csharp bug fixes
- Socket Io Emit not working on Android HOT 1
- HTTPS/WSS Client Side Setup HOT 1
- Error in webGL Build - Unable to connect socket HOT 1
- Adding Volatile Emission HOT 1
- error CS0118: 'SocketIO' is a namespace but is used like a type
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