Comments (14)
Open build settings and replace IL2CPP Code Generation with Fast (smaller) builds. it works
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Open build settings and replace IL2CPP Code Generation with Fast (smaller) builds. it works
It's work.
Thank you very much.
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doesnt work for me on android at all. it connects but cant emit anything
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So i am having the same issue, it will not build throwing this error :
Mono.Linker.MarkException: Error processing method: 'System.Void System.Text.Json.Nodes.JsonArray::Add(T)' in assembly: 'System.Text.Json.dll'
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don't build with Mono, use IL2CPP instead;
people managed to make it work with Android, always see the older issues to know:
#19
#16
#12
#5
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Are there another way to fix this issue without change back to 4.0.0?
because it's working server I can't change it.
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4.2.0 working too
More info please.
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I working on 4.4.0 and It doesn't work on IL2CPP Build.
when I use socket.connect() , It doesn't have any reply message back.
It keep try to attempt reconnect over and over.
but It work perfectly in Editor.
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had any solutions?
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I working on 4.4.0 and It doesn't work on IL2CPP Build. when I use socket.connect() , It doesn't have any reply message back. It keep try to attempt reconnect over and over. but It work perfectly in Editor.
Exactly same happens with me
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had any solutions?
I have moved to the best HTTP 2 asset available on the asset store, working perfectly
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had any solutions?
I have moved to the best HTTP 2 asset available on the asset store, working perfectly
https://assetstore.unity.com/packages/tools/network/best-http-2-155981
this link?
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Open build settings and replace IL2CPP Code Generation with Fast (smaller) builds. it works
It does, but why?
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IL2CPP
https://forum.unity.com/threads/il2cpp-build-time-improvements-seeking-feedback.1064135/
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Related Issues (20)
- error CS0012: The type 'ReadOnlyMemory<>' is defined in an assembly that is not referenced. You must add a reference to assembly 'System.Memory, Version=4.0.1.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51'. HOT 5
- IL2CPP Android connection issue HOT 1
- Socket emit not passing data for some seconds HOT 3
- problem with build to iOS iwth XCode version 14 HOT 2
- Not working on android HOT 8
- Impossible to connect to a server without TLS verification HOT 1
- Not working on Unity Scripting Backend IL2CPP HOT 3
- SocketIOResponse could not be found HOT 2
- IL2CPP Problem Resolution HOT 2
- Emit from different places in code disconnects and reconnects socket HOT 7
- How to send HOT 1
- How to install it manually? HOT 1
- errors just after adding the package from git
- Does it work without issue on https?
- Request to Update Wrapper for recent socket.io-client-csharp bug fixes
- Socket Io Emit not working on Android HOT 1
- HTTPS/WSS Client Side Setup HOT 1
- Error in webGL Build - Unable to connect socket HOT 1
- Adding Volatile Emission HOT 1
- error CS0118: 'SocketIO' is a namespace but is used like a type
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