Comments (4)
it seems that it has came back. Its been two days im trying to fix the error and its seems that i could not connect to the server
Solution :
Delete manualy the directory Newtonsoft then add in the dependency "com.unity.nuget.newtonsoft-json": "3.0.2"
As well do not use the new NewtonsoftJsonSerializer();
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#18
This pull request seems to be talking about the same problem
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Hey, I'm facing the same issue, can you please elaborate about your solution?
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Delete manualy the directory Newtonsoft then add in the dependency "com.unity.nuget.newtonsoft-json": "3.0.2"
no need to delete anything, fixed #18
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Related Issues (20)
- error CS0012: The type 'ReadOnlyMemory<>' is defined in an assembly that is not referenced. You must add a reference to assembly 'System.Memory, Version=4.0.1.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51'. HOT 5
- IL2CPP Android connection issue HOT 1
- Socket emit not passing data for some seconds HOT 3
- problem with build to iOS iwth XCode version 14 HOT 2
- Not working on android HOT 8
- Impossible to connect to a server without TLS verification HOT 1
- Not working on Unity Scripting Backend IL2CPP HOT 3
- SocketIOResponse could not be found HOT 2
- IL2CPP Problem Resolution HOT 2
- Emit from different places in code disconnects and reconnects socket HOT 7
- How to send HOT 1
- How to install it manually? HOT 1
- errors just after adding the package from git
- Does it work without issue on https?
- Request to Update Wrapper for recent socket.io-client-csharp bug fixes
- Socket Io Emit not working on Android HOT 1
- HTTPS/WSS Client Side Setup HOT 1
- Error in webGL Build - Unable to connect socket HOT 1
- Adding Volatile Emission HOT 1
- error CS0118: 'SocketIO' is a namespace but is used like a type
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