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Comments (9)

itisnajim avatar itisnajim commented on June 5, 2024

unity version, platform or the device, maybe a log or c# snippet code to have an idea!

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Abdallah-Alwarawreh avatar Abdallah-Alwarawreh commented on June 5, 2024

2021.3.19f1, unity editor on windows (android platform), the log just says unable to connect to remote server

socket = new SocketIOUnity(uri, new SocketIOOptions {
    Query = new Dictionary<string, string>
		{
			{"id", EncryptedId},
			{"username", EncryptedUsername},
			{"avatarURL", EncryptedAvatarURL},
		}
	,
	EIO = 4,
	Transport = SocketIOClient.Transport.TransportProtocol.WebSocket,
});

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itisnajim avatar itisnajim commented on June 5, 2024

make sure the internet permission is enabled in the manifest (maybe its the cause)

<manifest xlmns:android...>
 ...
 <uses-permission android:name="android.permission.INTERNET" />
 <application ...> ... </application>
</manifest>

do the things in this comment:
#45 (comment)
try this if fixed ur problem.

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Abdallah-Alwarawreh avatar Abdallah-Alwarawreh commented on June 5, 2024

make sure the internet permission is enabled in the manifest (maybe its the cause)

<manifest xlmns:android...>
 ...
 <uses-permission android:name="android.permission.INTERNET" />
 <application ...> ... </application>
</manifest>

do the things in this comment: #45 (comment) try this if fixed ur problem.

I'm testing in unity editor, it it doesn't work, but it is working on localhost, just the remote server that is not working

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itisnajim avatar itisnajim commented on June 5, 2024

make sure the internet permission is enabled in the manifest (maybe its the cause)

<manifest xlmns:android...>
 ...
 <uses-permission android:name="android.permission.INTERNET" />
 <application ...> ... </application>
</manifest>

do the things in this comment: #45 (comment) try this if fixed ur problem.

I'm testing in unity editor, it it doesn't work, but it is working on localhost, just the remote server that is not working

so maybe the remote server has kinda of security or not a valid version of socketio! and from the code you posted i don't see the import of socketio
const socket = require('socket.io');

like in the example:
https://github.com/itisnajim/SocketIOUnity/blob/main/Samples~/Server/index.js

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Abdallah-Alwarawreh avatar Abdallah-Alwarawreh commented on June 5, 2024

nah, it is imported i just put the important part of the ts code, btw I'm using typescript

import { Connection } from "./Connection";
import { Server, Socket } from "socket.io";
import { Lobby } from "./Lobbies/Lobby";
import { DatabaseHandler } from "./MySqlConn";
import { Player } from "./DataTypes/Player";
import { MatchMakingConnection } from "./MatchMakingConnection";
const { Encrypt, Decrypt } = require('./Encryption/EncryptionManager');
const { v4: uuidv4, v4 } = require('uuid');
import * as http from "http"

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Abdallah-Alwarawreh avatar Abdallah-Alwarawreh commented on June 5, 2024

Btw this is my package.json

{
  "name": "server",
  "version": "1.0.0",
  "description": "",
  "main": "app.js",
  "scripts": {
    "run": "node dist/app.js",
    "build": "tsc -p tsconfig.json"
  },
  "keywords": [],
  "author": "",
  "license": "ISC",
  "dependencies": {
    "crypto": "^1.0.1",
    "ejs": "^3.1.8",
    "express": "^4.18.2",
    "mysql": "^2.18.1",
    "nodemon": "^2.0.20",
    "socket.io": "^4.5.4",
    "uuid": "^9.0.0"
  },
  "devDependencies": {
    "@types/express": "^4.17.15",
    "@types/mysql": "^2.15.21",
    "@types/node": "^18.11.18",
    "@types/socket.io": "^3.0.2",
    "tsc": "^2.0.4"
  }
}

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Abdallah-Alwarawreh avatar Abdallah-Alwarawreh commented on June 5, 2024

Hi, i stopped it from reconnecting only connecting and I don't get anything back no OnConnected or OnError

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Abdallah-Alwarawreh avatar Abdallah-Alwarawreh commented on June 5, 2024

Fixed the issue!

just changed to port from 80 to 3001 and it worked!

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