Comments (5)
Can confirm this issue happens as soon as you hit 100 players in the voice chat. Gets even worse with 128+ where sometimes it doesn't update the position of others and they remain muted.
Edit: Also, Tokovoip seems spamming the shit out of the clients, sending "setPlayerData" with a payload between 17-20 Bytes every few milliseconds.
from tokovoip_ts3.
Can confirm this issue happens as soon as you hit 100 players in the voice chat. Gets even worse with 128+ where sometimes it doesn't update the position of others and they remain muted.
Edit: Also, Tokovoip seems spamming the shit out of the clients, sending "setPlayerData" with a payload between 17-20 Bytes every few milliseconds.
Yeah its so bad, u have any news about it?
from tokovoip_ts3.
same problem +72 player
from tokovoip_ts3.
Would like to know the problem behind this as it is happening to our server as well.
Works fine at 90 slots but when we set our server to 100 slots then every few minutes everybody's voice completely mutes for a minute or two and then goes back to normal. It repeats that issue extremely consistently; making it unplayable at 100 or more players.
EDIT: You have to change a default setting in your TeamSpeak server settings for it to work with more than 100 clients. Something alone the lines of "min clients before silence" in the settings,
from tokovoip_ts3.
Tokovoip 1.5.0 has been released and has full support for onesync infinity.
Please try again once your server is updated to tokovoip 1.5.0. (don't update your teamspeak plugin until the server you play on updates as well)
Feel free to open a new issue if the problem persists on the latest versions.
from tokovoip_ts3.
Related Issues (20)
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