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Jabka666 avatar Jabka666 commented on August 20, 2024 1

We can rewrite loading screens then. Just make something similar to achievements system

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ZiYueCommentary avatar ZiYueCommentary commented on August 20, 2024

This may be a bad idea.

Currently, the configs of the game fit with ini. If we change them to json forcibly, we can get more codes and bigger, complex configurations only.

Most configs are not too complex to fit json, except subtitles. But subtitles also takes way more space - the size of subtitles.json is 150% of subtitles.ini.

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Jabka666 avatar Jabka666 commented on August 20, 2024

Also I think we should return thinking about IniControler for subtitles. Using a lot of dlls isn't a good practice

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ZiYueCommentary avatar ZiYueCommentary commented on August 20, 2024

Also I think we should return thinking about IniControler for subtitles. Using a lot of dlls isn't a good practice

The latest subtitle system is too complex to use ini, even subtitles.ini is not structured like ini at all.

And about too many DLLs - I can merge RapidBson into BlitzToolbox.dll but it helps nothing, instead, this may cause more confusion. If we need it, just leave it there.

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ZiYueCommentary avatar ZiYueCommentary commented on August 20, 2024

These files are that I think it is worth converting to json:

  • SCP-294.ini
  • NPCBones.ini
  • loading_screens.ini

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ZiYueCommentary avatar ZiYueCommentary commented on August 20, 2024

loading_screens.json and SCP-294.json are not good for backward compatibility in translating. Requires further discussion.

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ZiYueCommentary avatar ZiYueCommentary commented on August 20, 2024

Here are two solutions:

  1. Use json for loadingscreens: More obvious file structure, won't be available in ZiYue Weblate.
  2. Use ini for loadingscreens: Can be available in ZiYue Weblate.

Both of them are not considering backward compatibility, so they are for future versions only.

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