Comments (2)
I did a quick fix for this when using the plugin on the "on click" event. I did not submit a Pull Request, because I feel this is way too raw to be included in the main code.
My fix was to change the beginning oh the move function (starting from a line 62) to look like this:
function move(e) {
if (e.type == 'touchmove')
{
left = (e.originalEvent.touches[0].pageX - offset.left);
top = (e.originalEvent.touches[0].pageY- offset.top);
}
else
{
left = (e.pageX - offset.left);
top = (e.pageY - offset.top);
}
if (left > outerWidth) {
left = outerWidth;
} else if (left < 0) {
left = 0;
}
and starting from line 151
start(e);
$(document)[mousemove](move);
$(document).on('touchmove', move);
$(document).one('click',
function () {
stop();
clicked = false;
$(document).unbind(mousemove, move);
$(document).off('touchmove', move);
}
);
from zoom.
This code (move function) is now updated. However the problems on IOS (chrome) still exist. I can zoom the image one of 10 times. Another 9 times the zoom is reset in fraction of the second.
from zoom.
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from zoom.