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jacobdufault avatar jacobdufault commented on August 23, 2024

I'll leave this issue open until populating an object instance works properly.

Clone object is easy to write by just serializing and then deserializing the object, for example:

public static class StringSerializationAPI {
    private static fsSerializer _serializer = new fsSerializer();

    public static T Clone<T>(T value) {
        // step 1: serialize the data
        fsData data;
        var fail = _serializer.TrySerialize(typeof(T), value, out data);
        if (fail.Failed) throw new Exception(fail.FailureReason);

        // step 2: deserialize the data
        object deserialized = null;
        fail = _serializer.TryDeserialize(data, typeof(T), ref deserialized);
        if (fail.Failed) throw new Exception(fail.FailureReason);

        return (T)deserialized;
    }
}

Due the API design of the FS, this clone implementation completely skips any JSON printing/parsing overhead :).

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NVentimiglia avatar NVentimiglia commented on August 23, 2024

Yeah, that is nice. When populate works right, I might end up using your solution for Foundation. I am currently working on the new core.... as I wait for the new uGUI.

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jacobdufault avatar jacobdufault commented on August 23, 2024

Oh, nifty. The populate fix should take only one or two lines, though it may be a couple of days before I'm able to get to it.

If you end up using FS and you publish the project to the asset store, I only ask that you rename the FullSerializer namespace to something like Foundation.FullSerializer (to avoid conflicts) if you're not exposing it to the user.

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NVentimiglia avatar NVentimiglia commented on August 23, 2024

+1

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jacobdufault avatar jacobdufault commented on August 23, 2024

When deserializing, FS will use the existing object instance when possible (but if you give it an wrong instance type, it'll ignore the existing instance).

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