Comments (5)
I'll leave this issue open until populating an object instance works properly.
Clone object is easy to write by just serializing and then deserializing the object, for example:
public static class StringSerializationAPI {
private static fsSerializer _serializer = new fsSerializer();
public static T Clone<T>(T value) {
// step 1: serialize the data
fsData data;
var fail = _serializer.TrySerialize(typeof(T), value, out data);
if (fail.Failed) throw new Exception(fail.FailureReason);
// step 2: deserialize the data
object deserialized = null;
fail = _serializer.TryDeserialize(data, typeof(T), ref deserialized);
if (fail.Failed) throw new Exception(fail.FailureReason);
return (T)deserialized;
}
}
Due the API design of the FS, this clone implementation completely skips any JSON printing/parsing overhead :).
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Yeah, that is nice. When populate works right, I might end up using your solution for Foundation. I am currently working on the new core.... as I wait for the new uGUI.
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Oh, nifty. The populate fix should take only one or two lines, though it may be a couple of days before I'm able to get to it.
If you end up using FS and you publish the project to the asset store, I only ask that you rename the FullSerializer namespace to something like Foundation.FullSerializer (to avoid conflicts) if you're not exposing it to the user.
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+1
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When deserializing, FS will use the existing object instance when possible (but if you give it an wrong instance type, it'll ignore the existing instance).
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