Comments (3)
Thanks, I've fixed the HasWarnings
issue. I'll push it up shortly.
I'm not terribly familiar with DateTime
formatting/parsing. The current does does it as follows:
DateTime result;
if (DateTime.TryParse(data.AsString, null, DateTimeStyles.RoundtripKind, out result)) {
instance = result;
return fsResult.Success;
}
return fsResult.Fail("Unable to parse " + data.AsString + " into a DateTime");
Any ideas? It could very well be a bug in mono.
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Yeah, it seems it is a bug for Unity's Mono only. It parses only datetimes with 7 milisecond symbols.
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Closing since there isn't much I can do on my end besides reimplementing DateTime
.
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