Comments (2)
this library is not supposed to be faster. Current Canvas2D implementations already use the GPU and because they are implemented natively the performance is always faster.
The reason to use Canvas2DtoWebGL is if you want to mix 3D content with 2D content in the same canvas. Otherwise there is no benefit.
from canvas2dtowebgl.
i see. thanks for explanation.
from canvas2dtowebgl.
Related Issues (18)
- Resize HOT 1
- Implementing shadowblur HOT 3
- globalCompositeOperation HOT 5
- Demo benchmarks don't show fps HOT 1
- [disclaimer] It won't boost your app HOT 2
- WebGL2 support HOT 1
- RangeError: Invalid typed array length: ... HOT 1
- Does not support fonts with Cyrillic. HOT 1
- Package managers support? HOT 1
- not support Chinese! HOT 1
- Drawing between canvases HOT 2
- why is webgl render slower than canvas2d in benchmark? HOT 1
- the benchmark problem HOT 1
- createRadialGradient implementation HOT 1
- setLineDash implementation HOT 1
- batch draw support? HOT 1
- Hi, is Path2D supported? HOT 4
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from canvas2dtowebgl.