Comments (1)
While this was a great idea in my head, it more and more turns out to extremely difficult
from satisfactoryarchipelagomod.
Related Issues (20)
- Giant warning banners in HUD + HUB when initial setup failed HOT 1
- Progression items from other games can be placed post-SF goal (logic assumes that SF player will release once goal complete)
- Some style items in the AWESOME Shop are permanently unavailable.
- Description and unlocked item in the mam don't match HOT 1
- Decide if Hard Drives should be giftable or not (people could softlock themselves if hard drives are in progression) HOT 1
- Catch chat messages starting with `!` and remind people to use the slash commands
- improve visibility of failing to connect to the AP server HOT 1
- Alternate AWESOME Sink goal: maintain X points/minute average over a timeframe
- Fix EnergyLink UI elements not displaying correctly
- Unpackaging/Packaging recipes should be given as one unlock
- Fix energy link crashes
- Investiage incorrect status persisting when switching games HOT 1
- Items transform when send through the portal between SF games
- Fix generation issues with SpecailRange options
- UI to display unclaimed bundles/packages
- Power Shards/Overclocking ability in logic HOT 2
- Add Widgets to harddrive scan results that can display unlock-only info
- Harddrive Gacha
- Clarify in yaml comments that the "sink goal" is entered in points, not coupons, and the preset items convert to points when you pick them. Ex. value of 150 is super super tiny
- Setting for handling of multiple goals (need all or just one? maybe an integer for # of goals to complete to allow ex. 3/5 goals?)
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from satisfactoryarchipelagomod.