Comments (8)
I also managed to reproduce it myself. Server was slightly modified to override biome and natural object.
from onelife.
Can someone post the stdout dump from the client before the crash? I want to see this empty PU message. Also, a short recorded game from the client crash would be great.
from onelife.
The empty PU message itself is above, here's the full client stdout (after some frame rate spam):
Decompressing took 0.000000 seconds
Loaded 708 tagged sprites from sprites folder
Loaded 197 sound IDs from sounds folder
Decompressing took 0.007000 seconds
Frame rate = 52.356019 frames/second
Loaded 577 animations from animations folder
Finished loading animation bank in 0.343000 sec
Decompressing took 0.011000 seconds
Loaded 608 objects from objects folder
Auto-generated 321 'used' objects
Finished loading object bank in 0.735000 sec
Decompressing took 0.000000 seconds
Loaded 19 categories from categories folder
Finished loading category bank in 1.023000 sec
Decompressing took 0.001000 seconds
Loaded 844 transitions from transitions folder
Auto-generated 330 transitions based on categories
Auto-modified 113 transitions based generic use transitions and auto-added 0 last use generic transitions (7 objects had generic use transitions defined).
Auto-generated 1489 transitions based on used objects, removing 170 transitions in the process
Frame rate = 54.704593 frames/second
Frame rate = 62.500004 frames/second
Frame rate = 62.499994 frames/second
Frame rate = 62.500004 frames/second
Frame rate = 62.500004 frames/second
Using custom server address: localhost:8005
Got length 11 message
SN
0/40
89
Sending message to server: LOGIN [email protected] 4C652048047D9710568C08C7A6654B3A0BFBC6C4 6F602E654B8AA26085BA6768080C77A049C7B5B4#
Got length 9 message
ACCEPTED
Got length 26 message
MC
32 30 -16 -15
6579 546
Got map chunk with bin size 6579, compressed size 546
First chunk isn't too far from center, using 0,0 as our global offset
Map center = 0,0
Got length 3 message
PU
Segmentation fault (core dumped)
Recording of the crash here, but not much to see really since it crashes before getting into the game: https://www.youtube.com/watch?v=0SP2Q35vlwc
from onelife.
Sorry. Deleted last comment and regenerated the recording because I think I messed up the first one. I don't see the empty PU because my stdout.txt ends early... maybe the PU isn't empty but Norgg's stdout isn't flushed after the segfault?
from onelife.
I'm pretty sure it's empty since it says "length 3 message" which is just long enough for the PU
and a space/delimiter. I don't see it in the recorded game either though:
from onelife.
Too bad these recordings end before the PU is received.
I wonder what's going on here... I wonder if the server is closing the connection mid-message or something.
Can you run in the debugger and get a stack trace for the crash?
Or how do I reproduce this on my end? How do I get a baby to spawn on top of a bear? Does it work with Eve? Like if I put the bear at 0,0?
from onelife.
Ah, was able to reproduce by putting 8 walls around the spawn point with a bear in the middle.
Go about your business. No more info needed to fix this.
from onelife.
Fixed.
from onelife.
Related Issues (20)
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from onelife.