Comments (6)
This is the linux binary release?
Any chance you can run it in gdb and catch a stack trace? Instructions for this are stickied in the forums.
from onelife.
Hey sorry for the delay.
After some testing (didn't know of gdb) I think I succeeded to recover the data you were looking for. Here's what I get from running ~/OneLifeApp with GDB
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
Local epoch time = -3600
GMT epoch time = 0
[New Thread 0x7fffefc2a700 (LWP 10972)]
[New Thread 0x7fffeab35700 (LWP 10973)]
[Thread 0x7fffeab35700 (LWP 10973) exited]
[New Thread 0x7fffeab35700 (LWP 10974)]
Decompressing took 0.000000 seconds
Loaded 1028 tagged sprites from sprites folder
Loaded 237 sound IDs from sounds folder
Decompressing took 0.014000 seconds
Loaded 897 animations from animations folder
Finished loading animation bank in 0.374000 sec
Decompressing took 0.022000 seconds
Object id 793 (The Apocalypse) seen as an apocalypse trigger
Minimizing from fullscreen on Alt-tab
Reloading 535 textures due to OpenGL context change
Loaded 1074 objects from objects folder
Auto-generated 722 'used' objects
Auto-generated 210 'variable' objects
Finished loading object bank in 0.964000 sec
Decompressing took 0.000000 seconds
Loaded 41 categories from categories folder
Finished loading category bank in 1.284000 sec
Decompressing took 0.003000 seconds
Frame rate = 43.840418 frames/second
Loaded 1546 transitions from transitions folder
Auto-generated 697 transitions based on categories
Auto-generated 0 transitions based on pattern categories
Run 0: Auto-modified 219 transitions based generic use transitions and auto-added 154 last use generic transitions (39 objects had generic use transitions defined).
Run 1: Auto-modified 1 transitions based generic use transitions and auto-added 154 last use generic transitions (39 objects had generic use transitions defined).
Thread 1 "OneLifeApp" received signal SIGSEGV, Segmentation fault.
0x000000000042329e in initTransBankFinish () at transitionBank.cpp:715
715 actorUseChance = actor->useChance;
Hopefully you'll be able to fix it!
from onelife.
Toude, you should join the discord server and use th #ask-for-help channel. I can help you there.
from onelife.
Thanks!
Can you get it to crash in gdb and then run these commands:
print printTrans( tr )
print tr->actor
print actor
Also, have you tried just reinstalling? Seems like your data might be corrupted somehow.
from onelife.
@jasonrohrer I have tried re-installing but it didn't work... @UncleGus I'd be happy to join the discord but do you have an invite link?
from onelife.
from onelife.
Related Issues (20)
- Apocalypse is Too Difficult And Available Anytime/No Arc Resets/Possibility of Too Early Arc Resets HOT 6
- Waystones post apoc doing funny stuff HOT 7
- Where Are Families? HOT 1
- Arc Didn't Reset After Apocalypse HOT 1
- Apocalypse Teleports Tutorial Players and Makes Them Fertile HOT 2
- AHAP voting is too easy to forget HOT 11
- Server detects message flooding during VOG when tabbed out of game window
- AHAP copyChangesToRepo script copies "unmodified" files. HOT 1
- Spawning as TWINS during the rocket ride animation CRASHES the server.
- Using /reborn in YumLife Mod Crashes Server During Rocket Ride
- AHAP users can imitate any GitHub user HOT 2
- Iron Unlock After Apocalypse? HOT 3
- Sound authorship inconsistencies HOT 2
- Editor should show selected sprite ID HOT 1
- AHAP: Expose further control to the Content Leader HOT 4
- pullAndBuildTestSystem.sh needs contentSettings link
- Issue logging into AHAP HOT 1
- Running out of unique curse names
- Eve Can Open Iron In Homesick Band
- The main menu is a bit of a confusing mess HOT 1
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from onelife.