Comments (15)
Thanks for letting me know! I believe I have identified the bug, will have a fix out in the next few days once I get a chance to work on it.
from initiative-tracker.
Is this still an issue?
Both players and monsters show their modifiers correctly for me.
from initiative-tracker.
Updated all plugins and obsidian, but I still see only +0 in the initiative.
So what am I doing wrong?
I have a note with header (it's first thing in there):
hp: 17
ac: 15
modifier: 3
I then added a new player in settings using this note - all the fields from the note are loaded and player is saved.
The mod formula is the default 1d20 + %mod%
I create an encounter:
name: What's for breakfast
players: true
creatures:
- 2: Small Reef Shark
And when starting it, it does not work - shows X + 0 for everyone.
And I can see 3 monsters synced from Statblock but they are not listed in Initiative settings. Not sure where to put initiative modifier in the creature statblock definition either.
from initiative-tracker.
Okay I will look into this. Thank you. Sorry itβs taking so long!
from initiative-tracker.
No worries, thank a lot for creating this plugin, it's awesome!
from initiative-tracker.
If you wouldnβt mind, could you take a look at the data file for the plugin and see if the modifier is in there for the players correctly?
it will be located in <vault>/.obsidian/obsidian-initiative-tracker/data.json
from initiative-tracker.
I will once I get home, don't know where to find it on androud. But since it is showing correctly in settings as stored player, I would assume it is ok in there?
from initiative-tracker.
Yes, probably is. Thanks though!
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{
"players": [
{
"note": "Steboup",
"name": "Steboup",
"ac": 15,
"hp": 17,
"modifier": 3,
"player": true
}
],
"homebrew": [],
"version": null,
"canUseDiceRoll": false,
"initiative": "1d20 + %mod%",
"sync": true,
"leafletIntegration": false,
"playerMarker": "default",
"monsterMarker": "default",
"state": {
"creatures": [],
"state": false,
"current": null,
"name": null
}
}
from initiative-tracker.
I just installed the plugin today, and I'm having this issue as well. Got the following encounter:
name: Fight
creatures:
- 3: Salamander, 60, 12, 20
The initiative isn't being added anywhere. When I hover over Salamander in the note preview I see HP and AC but no modifier, and in the Encounter panel, the initiative rolls say +0 and are all <20 (so clearly the +20 modifier isn't being added).
Bug aside, I appreciate your work on the plugin, this looks great!
from initiative-tracker.
btw, is there a way to modify only initiative? Like:
- 1: Goblin, X, X, 2
so use Goblin with his stats just add to initiative?
Also, is the default modifier calculated from the dex from the statblock?
from initiative-tracker.
If you leave a value blank, it will use the default value for the creature (if the creature is in your Bestiary in settings).
Also, is the default modifier calculated from the dex from the statblock?
Yes, it is calculated from the dexterity of creatures in the SRD. If you add a new creature, it will come from the value you put in the field.
I will work on this ASAP - I think it might be an issue from launching from encounters in notes. Does it happen if you add everything using the Add Creature button in the tracker view?
from initiative-tracker.
Does it happen if you add everything using the Add Creature button in the tracker view?
@valentine195 oh interesting, no it does not. Works correctly from the Add Creature button. Still learning the tool, I hadn't found that way of doing it yet.
from initiative-tracker.
This should work properly now in 3.1.1
Also, I just saw this question:
And I can see 3 monsters synced from Statblock but they are not listed in Initiative settings. Not sure where to put initiative modifier in the creature statblock definition either.
These creatures will be in the settings for the 5e Statblock plugin. You can modify them there.
from initiative-tracker.
Works nice, thanks a lot! :)
from initiative-tracker.
Related Issues (20)
- Cannot search for creatures in the creature pane HOT 2
- RFC: RPG Systems Expansion HOT 4
- RFC: Initiative Tracker Layouts HOT 2
- πCreature label misaligned in the add creature box
- π Players are not added to the encounters on Android
- Feature Request: Alphabetize Derived Values
- Feature Request: Encounter Builder Filter Dependencies
- π Named Creatures have a "1" after their names in right panel
- π Modifiers of custom formula not being applied
- π non-passive event listener
- π Initiative tracker color scheme doesn't adhere to theme color scheme
- Log only says creature was knocked unconscious if HP already at 0 when taking new damage (ALSO: log should preferably not say "Creature took X damage and was knocked unconscious" if Automatic Unconscious Status Application is disabled)
- Drag reorder finicky on iPad
- π Setting of static initiative not working in latest version
- π Encounter XP is 0 with more than one player in pf2e & dnd5e HOT 1
- Feature request: Auto-save encounters
- Feature request: enhancements for combat log
- π Pathfinder initiative resolution for ties is incorrect HOT 2
- π Reapplying conditions remove them HOT 1
- π player:true breaks XP calculations for Pathfinder experience HOT 2
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