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javmarina avatar javmarina commented on September 25, 2024

The CPU usage of 100% is strange. It's high due to video encoding/decoding, but I didn't expect it to be so high.
I will try to look into the issue, but keep in mind that with the provided Python code, you can control the Switch via a local PC, but not remotely. Remote play is only implemented in Java.

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javmarina avatar javmarina commented on September 25, 2024

Also, what do you mean when you say "The first time was at line 517". The program is expected to stop so that you can see the serial devices available and select one.

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javmarina avatar javmarina commented on September 25, 2024

I found a bug in the code, but it's unrelated. I can't reproduce the issue right now. Can you detail your setup? OS, Python and library versions, hardware, etc?

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javmarina avatar javmarina commented on September 25, 2024

I think I have fixed the issue, let me know if the last version works @MyHeroYoshi

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 avatar commented on September 25, 2024

@javmarina Thank you, I will test it in the next few days. Because of the holidays and New Year, I hadn't had it on my radar.

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 avatar commented on September 25, 2024

Wonderful. Works without problems.

I have one more question, which has nothing to do with this issue.
Do I understand correctly that a command (including no input) must always be sent to the switch? Otherwise you always end up in the home screen.

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javmarina avatar javmarina commented on September 25, 2024

Yes, that's true. To be more precise, a command must always be sent to the Arduino board. The Switch periodically requests input from the Arduino, and it delivers the last command received from the serial port.

This mechanism effectively pauses the game when no input is received for a moment, this is done so that if remote connection is lost, the game is paused. It can be disabled by modifying the firmware source code, recompiling and reflashing it.

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