Comments (3)
Hi! Just to let you know the mod has been updated to implement some balancing stuff you suggested. The flint saw not performing properly was just a mere mistake of forgetting to put it in the item tags database lmao
You can download it on CurseForge or through the Releases page.
Lemme know if you have further inquiries.
from earlygame.
Yo, thanks for your input!
These are some interesting ideas I would happily look into. Balance is an important part of this mod, so ideas like this would help me create a better balance for every player out there. Anyway, here's what I could say about them.
- I take you are using dirt for some platforming purposes? I may be wrong tho. Other than that, I'll look into it and see the right amount of slowness. For now, you could disable the Make Ground Blocks Harder option to revert to the normal digging speed.
- I'll see how it would work out. Dirt is a common sighting, and even if I add the break speed factor, I might adjust the rate to be lower than I think you might expect.
- Have you tried sneaking then interacting with the wood using the flint saw? If so, my bad. But tbh, I kinda feel the same way, just for a lil bit. The tool won't be removed for the time being, but I'll see what other user inputs have to say.
- Someone actually pointed that out to me that one day, and I'm currently looking for it.
- I dunno what to say about this tbh other than that you could use Charm if you want a woodcutter. Like you said, it would render the late-game saws useless. That's why saws have the purpose to convert wood into planks and planks into sticks, giving you the maximum amount.
Again, these ideas are interesting and I might implement some of them in the next update. If you have further inquiries, let me know.
Stay safe on the way out!
from earlygame.
Hey, glad to see the feedback to this! And yeah, your points about all those makes sense.
The main thing I meant about the flint saw is that it doesn't allow for cutting logs into planks like all the other ones. I made a typo in "stripping planks" but what I meant to say was that the only thing I noticed it could do was "strip logs." Other than that, I like the usefulness of those tools, but without a way to gather mass quantities of planks other than sawing each individual log was why I made the woodcutter suggestion. Charm would definitely fit in with this mod pretty well, so I suppose that's a good alternative for those who like building huge houses or otherwise using a lot of wood.
Also with the dirt blocks, yes, the main purpose was gathering some for platforming and whatnot. It isn't a big deal to have to gather some up by hand, but the flint dropping from it thing was the other main reason why I gave that suggestion. Alternatively, flint could instead have a chance at spawning naturally on the surface like sticks and stones, but at a low rate.
But yea, 'bout all I got as far as suggestions go. Like this mod quite a bit, as it's nice to finally have a good progression overhaul mod come to fabric.
from earlygame.
Related Issues (20)
- Not finding stones in snowy tundra HOT 1
- [Mod Compat] This Rocks HOT 2
- crash on server HOT 1
- [Bug] Cobbled Deepstone craft HOT 1
- Industrial Revolution incompatibility HOT 3
- [Enhancement] Ability to use string in place of lashing. HOT 2
- Valleycraft Compatibility Issue
- pls update to 1.18 HOT 1
- 1.18 and 1.18.1 HOT 3
- EarlyGame Dev Log HOT 5
- You can't mine stone with stone pickaxe? HOT 1
- Crash on Server, right after it finishes loading the world. HOT 5
- crash upon creating new world HOT 2
- Cannot convert to dark oak planks HOT 1
- Crash upon loading the world HOT 3
- Suggestion: Buildable Campfire Integration
- 1.19.2 boot crash HOT 1
- An option for disabling Rocks from stone blocks
- Adding lashing for crafting wooden tools
- Dark Oak planks
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from earlygame.