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Che Sun's Projects

babylon.js icon babylon.js

Babylon.js: a complete JavaScript framework for building 3D games with HTML 5 and WebGL

cmt icon cmt

Various maya tools that I write for my personal projects.

dem-bones icon dem-bones

An automated algorithm to extract the linear blend skinning (LBS) from a set of example poses

directx-graphics-samples icon directx-graphics-samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

distro icon distro

Torch installation in a self-contained folder

engine icon engine

JavaScript game engine built on WebGL and WebVR.

flowgraph icon flowgraph

Design-agnostic node system for scripting game’s flow in Unreal Engine

gpu-pro-6 icon gpu-pro-6

This is the software repository for the book GPU Pro 6.

mobucore icon mobucore

A library of functions for common tasks in Autodesk Motionbuilder.

mobulivelink icon mobulivelink

Plugin for MotionBuilder that send data to Unreal Engine

openexr icon openexr

OpenEXR is a high dynamic-range (HDR) image file format developed by Industrial Light & Magic for use in computer imaging applications

pbrt-v3 icon pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation"

separable-sss icon separable-sss

Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.

ue4shaderplugindemo icon ue4shaderplugindemo

A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4

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