Comments (2)
Thanks to @foxlet we were able to narrow down that this is likely due to the use of float textures in the postprocessing render codepath. Disabling postprocessing entirely fixes the issue - now debugging to see what we can do to handle this gracefully without disabling postprocessing entirely.
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The render now initializes properly on iOS, but Safari is still much more sensitive to memory usage than any other mobile browser, and regularly crashes on all but the simplest of scenes. Need to do a pass to see what we can do to optimize memory usage.
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Related Issues (20)
- Issue installing from source Windows HOT 6
- Updated UI
- New homepage
- Release announcement article
- Revisit PWA support HOT 4
- Objects loaded before skybox don't set envMap HOT 1
- edit: unable to spawn primitives HOT 1
- Edit mode: debug view stays on
- Edit mode: inspector doesn't update new assets HOT 1
- Edit mode: Improved source editor HOT 3
- Virtual filesystem support HOT 1
- Edit mode: transform controls doesn't work with pointerlock HOT 1
- npm install issues HOT 4
- Install issues from default docs HOT 2
- npm install --only=prod ERR! what's problem?Thanks HOT 3
- Failed at the [email protected] postinstall script?Thanks HOT 1
- @v1.5.42: physics failing after teleport via portal walkthrough
- v1.5.42(under chrome) ::: adding objects from visual editor while in edit mode is causing room to freeze, very often
- project uses uglify-es but it's abandoned and seems like uglify-js should be used to make it work again
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