Related Issues (18)
- [QOL] Specify an animation to run after a `Once` animation finishes HOT 7
- Ping Pong mode HOT 1
- feat: Compile-time "Animation" creation HOT 2
- Play backward HOT 5
- Play Component Should be SparseSet HOT 1
- Prefer using Events to notify end of animations HOT 1
- on demand animation HOT 1
- How to execute logic when the animation reaches a specific frame? HOT 14
- How to switch between animations (not speed, but states like Idle, Running) HOT 1
- Load SpriteSheetAnimation from a file HOT 7
- Dependency Dashboard
- Recommended pattern for resetting to index 0 on pause? HOT 2
- Stabilize: load-from-file HOT 5
- Implement custom playback rates HOT 2
- Allow to define animation FPS HOT 1
- Allow to define animation duration
- Remove `Animation::default()` HOT 1
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