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Jerome Drese's Projects

awesome-cg-vfx-pipeline icon awesome-cg-vfx-pipeline

List of open-source technologies that help in the process of building a pipeline for CG and VFX productions

crab icon crab

A modular rigging framework for Autodesk Maya

cs6260-proj icon cs6260-proj

Implementation of Le and Hodgin's Realtime Skinning with Optimized Centers of Rotation in Maya 2017

cs6970 icon cs6970

Master's Project, Optimized Centers of Rotation, Take 2

gazu icon gazu

Sync your CG tools (3DS Max, Maya, etc.) with your production data

hrbf-skin icon hrbf-skin

Implementation of Vaillant et. al. "Implicit Skinning: Real-Time Skin Deformation with Contact Modeling"

laplaciandeformplugin icon laplaciandeformplugin

My laplacian mesh deformation plugin for maya. Compiled for linux and complete with python management script.

maya-spline-ik icon maya-spline-ik

Create a Spline IK setup on a curve. The setup features variable stretch and squash, variable rotation and sliding on curve.

mayaapiutils icon mayaapiutils

Collection of useful utilities for Autodesk's Maya API written in C++

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