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Jean Paul's Projects

campusconquest icon campusconquest

Android project developed in a team for the Social Gaming lecture at the Technical University of Munich

cave-project icon cave-project

A small CAVE VR project made for the Virtual Reality course at the Technical University of Munich using OpenGL, OpenSG and Blender.

cloudrendering-vulkan icon cloudrendering-vulkan

Master's thesis on volumetric rendering. Contains a path tracing and a progressive volumetric photon mapping implementation.

cowboysvszombies icon cowboysvszombies

Open Real Time Games SS16 - a simple game developed in 3 days, which features a heart rate tracking functionality, that increases the frequency of enemy spawning. There is also a feature to analyze the heart rate during the game over the map.

crusaders-of-light icon crusaders-of-light

4-Player coop game for a semester project using procedural generation to create unique maps at each playthrough.

gpu-heightmap-raytracer icon gpu-heightmap-raytracer

This is my Bachelor Thesis for the course Informatics: Games Engineering at the Technical University of Munich. It features a CUDA Heightmap raytracer for LiDAR files larger than the primary memory. It was tested with 50GB .las files

kinectskeletalanimation icon kinectskeletalanimation

Motion Capturing and Skeleton Animation using Kinect 2. Project for 3D Scanning and Motion Capturing lecture at the Technical University of Munich

schneemann icon schneemann

Summer GameJam Project - 3 days of development to learn about Unity networking and have fun :)

the-forge icon the-forge

The Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

vuforia-maze icon vuforia-maze

🗼 This small project was developed using Vuforia with Unity. The objective is to reach the top of the tower as fast as possible.

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