Comments (9)
Does this work for NRF connect too? The app?
from bluefluff.
The actions can all be triggered from the nRF Connect app, but the numbers need converted from decimal to hex and prefixed with '1300'
so, for example, action 17,0,0,5 (beatboxing) would be 130011000005 (17 becomes 11 when converted to hex)
from bluefluff.
Are u able to give me the specific numbers for NRF connect that glitch Furby out plz and thank u? :D
from bluefluff.
I cannot speak for @Jeija , but I purposefully did not directly provide the value needed to crash a Furby connect. My experience has taught me that directly showing someone how to do something potentially dangerous without that person understanding what they are doing is problematic.
If you are going to be experimenting with something that could harm your own, or others' equipment, it may be in your best interest to research a little more so you are more prepared to handle potential problems you may run into.
from bluefluff.
Meh, whatever, i just wondered if u could, FYI, i'm not trying to kill my Furby. Since u obviously have a perfect Bluefluff master on your PC, what PC do u have? I have an HP PC, and Windows 10. I've installed it, i get a Microsoft JS "Syntax error" from Windows Script Host... i'll keep trying and update u, and Jeija. I've also owned a Furby connect for 1 year, and got another one this christmas, and i've done tons of reaserch, and debugging a Furby connect, (the 2 are my own, no one elses), and ik how to fix most of the glitches.
from bluefluff.
HOOOLLLYY SHIT! U were right, man! I tried this on FurBLE and it glitched my Furby Noo-Tah pretty hard, I just simply had to reset him, he works perfectly now. So, he’s ok.
from bluefluff.
Also, don’t sent 33,0,0,130, sending this will result in the Furby saying one word over and over again, like, “Wah! Wah! Wah!” Until you press the reset button.
from bluefluff.
the other indexes all seem to end with with a "end of list" type of action where there are one or two actions that repeat at the end of every list (these actions normally also blink the antenna).
for some reason the name list doesn't do this, and anything above 128 causes a glitch, based on the behaviour it seems like triggering these actions results in some sort of invalid out of bounds memory access (hence the repeating or invalid noises and garbled graphics).
i'm not sure what harm would come from letting the furby sit in this state for any period of time.
from bluefluff.
I’ve seen the glitch triggered by 129 before, and people have been saying that this glitch only occurs when they tap on the furbling when the Furby’s Bluetooth connection is present within the app, so, the app accidentally sends a name action command that’s above 128, causing it to spazz out. So that’s what causes that glitch. If this is the case, why does it only seem to happen to pink and blue Furby connects? I’m pretty sure it’s happened to other colours.
from bluefluff.
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from bluefluff.