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Jerran Schmidt's Projects

draco icon draco

Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.

glew-cmake icon glew-cmake

GLEW(https://github.com/nigels-com/glew, source updated nightly) with Cmake and pre-generated sources

moltenvk icon moltenvk

MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on iOS and macOS.

onetbb icon onetbb

oneAPI Threading Building Blocks (oneTBB)

spirv-reflect icon spirv-reflect

SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.

swiftshader icon swiftshader

SwiftShader is a high-performance CPU-based implementation of the Vulkan, OpenGL ES, and Direct3D 9 graphics APIs. Its goal is to provide hardware independence for advanced 3D graphics.

usd icon usd

Universal Scene Description

usd-plugin-samples icon usd-plugin-samples

USD schema extension samples, build tools, and sample kit extensions that use those schema extensions

usd-proposals icon usd-proposals

Share and collaborate on proposals for the advancement of USD

zlib icon zlib

A massively spiffy yet delicately unobtrusive compression library.

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